Equipment

Overview
Equipment is necessary to progress and be competitive in EMURPG. Equipment can be awarded through PVE, bought at the shop, and won through the Quest wheel.

Commands

 * !eq - Bot whispers your current equipment
 * !equip ItemId [optional: off] - Equip an item from your inventory. This will automatically unequip items if the slot is occupied. Typing off after the item Id will indicate you want to equip an offhand weapon
 * !unequip ItemId - Unequip an item equiped and return it to your inventory
 * !enhance ItemId [optional: number of enhancements] - Enhance an item in your inventory increasing its overall value and effectiveness.
 * !l ItemId - Inspect the modifiers (if any) on the item
 * !lp - inspects the most recent item you acquired

Item Levels
Equipment levels range from 1 to 100+, which influences the damage / armor class (AC), as well as the potency of enchantments (see Item Enhancement section). The item's level should display in the !shop, !inv, and !eq commands. A player's level must be equal or greater than the level of the item in order to equip it. Once a player reaches a Prestige level, you may equip any item level (as some items may go beyond Lvl 100).

The level of an item acquired is based on a player's level and the difficulty of PVE, with some RNG.

Players may trade higher level items to lower level players, but they will not be able to equip them until they reach that item's level

Item Level is NOT the same as Rarity, and rarity chance is still based on enemy difficulty or elevated randomness with loot bags (see Rarity section)

Stats
All players and NPCs have a damage min - max. Wielding weapons directly increases your damage.

All players and NPCs have an Armor Class (AC) min - max. Equipping armor and shields directly increases your AC, reducing the damage one receives in combat down to 1 damage.

Note: Health (HP) is only increased through Leveling or item enhancements (below).

Equipment Slots

 * Main hand - This includes all weapons
 * Off hand - This includes only shields, eventually two handed will be introduced
 * Head
 * Shoulders
 * Chest
 * Arms
 * Legs
 * Boots

Rarity
All items range from Common to Divine. Below is how each rarity may be acquired:

Item Enhancement
Players may pay to have their items enhanced, which will increase the min-max by 1 per enhancement. Each enhancement cost 250 Cr. The maximum number of enhancements per weapon is currently 20, while armor is 10.

i.e. A Common Blade with 1 - 2 damage enhanced 10 times will become A Common Blade + 10 with 11-12 damage.

Note: The item must be in your inventory to !enhance

Modifiers
Items of rarity Uncommon and above may have additional modifiers such as bonus HP, damage, AC, and skill increase. use !l [ItemId] to inspect an item's modifiers